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Tribes 2 Server
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server status as of 10:27:39am CDT |
| The Pond |
0/32 players
Alcatraz -Pond Edition- (Siege) |
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Latest Forum Posts
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[Access Forum] | | | | FORUM STATISTICS | | | Number of topics: | 4027 | Number of posts: | 48502 | Number of users: | 448 | | Topics per day: | 1.91 | Posts per day: | 22.98 | Users per day: | 0.21 |
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Things are Happening
Posted by: Celios on Friday, February 01, 2008 - 09:47 PM
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You may or may not have noticed already that the forums have been reorganized a bit today (as in consolidated and/or killed off en-mass). For those that are wondering, this is not (solely) because I'm crazy and looking for a way to waste time. You see, something is happening!
First off, fishie has procured a brand new Team Fortress 2 server! Currently hosted in New York, it will probably be moved over to a more central location soon (Dallas or maybe Chicago). The server will be running cp maps, so feel free to shoot fishie some suggestions for user-made maps you've seen that you think would work. Also, if anyone has any ideas for good admin mods to run, let him know as he's having a bit of trouble digging up recommendations on that front. Finally, the HLX stats software will, of course, be incorporated. Though the server obviously isn't set up for pub play yet, you can add it to your favorite by looking for the-pond.com in your server browser.
Secondly, the Tribes 2 server will likely be taken down soon since it hasn't been used in quite a while. I'm not sure if anyone would like to try to reverse that trend by getting Siege pubs going again (on a new day maybe?) before this happens. If you feel like taking one last stab at organizing them, I'll make sure you're set up with admin access and such. Barring that, it may just be the end of an era. :[
Finally, a new TF2 forum has been added. Feel free to start spamming it with suggestions for the server.
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New on the Pond (Week of October 14th, 2007)
Posted by: Celios on Sunday, October 14, 2007 - 01:59 AM
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Just a minor update to report this week. Empire by Paint it Black has been updated with a Pond Edition of the map. The Airbase generator can no longer be killed before the Disruptor gen and a few of the forcefields have been made quick pass.
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Dynamix IRC Back Up! (Updated)
Posted by: Celios on Sunday, July 15, 2007 - 09:52 PM
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After a brief hiatus, the Dynamix irc server is working once more. Come join us in #pond on irc.dynamix.com
Update: Disregard the above; the irc server has gone down for good. The pond has officially moved over to #pond on irc.tribalwar.com! Look for us there.
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Dynamix Final Map Pack Now in Rotation
Posted by: Celios on Saturday, July 07, 2007 - 11:04 PM
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Some old favorites are back in rotation this week, including Trident and Isle of Man. Please note that this means that a portion of the rotation is now client side and must be downloaded. So, if you haven't already done so, get the Dynamix Final Map Pack here and install it by placing it in your Tribes2\GameData\base directory.
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New on the Pond (Week of June 24th, 2007)
Posted by: Celios on Saturday, June 23, 2007 - 09:23 PM
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New maps on the pond this week:
Aloysius by Verna: A classic indoor Siege map. Destroy the unrepairable Forcefield generator to gain access to the base, then disable the three generators within to cap.
Night Time Sands by Thecarisonfire: Destroy the Plateau generator to expose the Hilltop gen. Neither of these are repairable and disabling both allows the attacking team to mount an attack on the Hillside generator, which controls access to the switch. A remote outpost solar panel makes attacking this generator easier, as does a repairable offensive bunker. Finally, a backdoor to the switch also exists, though it's not exactly an easy route to take!
Map updates:
Hey Now! by Geordi W: The mini blue FF on the Forcefield generator has been removed, making it easier to kill.
Sojourn by Celios: The map has been made a bit harder to attack and easier to defend. The North (Drifts base) Forcefield generator is now no longer completely exposed when the Base generator is destroyed. Rather, the green FFs leading outside become orange. As for the South (Thin Ice base), one of the chutes leading up to the Forcefield generator is now defense-only, and the other is blocked by an orange FF, making it more defendable.
Turbide by Celios has been completely remade as Early Morning Mist: The terrain is now different, the second base has been moved and the Forcefield generator has been changed completely. It now works in Ultima Thule style, lying in an out-of-the-way tower and being unrepairable.
Witchhead by Celios: The Underground generator has been made a bit more defendable. Whenever the Forcefield generators are destroyed, the green FF running through the upper level no longer vanishes, but becomes orange instead.
Forum Discussion >>
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Other Stories
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- Things are Happening
(Feb 01, 2008)
- New on the Pond (Week of October 14th, 2007)
(Oct 13, 2007)
- Dynamix IRC Back Up! (Updated)
(Jul 15, 2007)
- Dynamix Final Map Pack Now in Rotation
(Jul 07, 2007)
- New on the Pond (Week of June 24th, 2007)
(Jun 23, 2007)
- Dynamix Final Pack Soon to be Mandatory
(Jun 07, 2007)
- New on the Pond (Week of June 3rd, 2007)
(Jun 07, 2007)
- New on the Pond (Week of May 27, 2007)
(May 30, 2007)
- New on the Pond (Week of May 13, 2007)
(May 16, 2007)
- New Maps on the Pond (March 31, 2007)
(Mar 31, 2007)
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Past Articles
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- Thursday, June 07
- Dynamix Final Pack Soon to be Mandatory (0)
- New on the Pond (Week of June 3rd, 2007) (0)
- Wednesday, May 30
- New on the Pond (Week of May 27, 2007) (0)
- Wednesday, May 16
- New on the Pond (Week of May 13, 2007) (0)
- Saturday, March 31
- New Maps on the Pond (March 31, 2007) (0)
- Tuesday, March 27
- New on the Pond (Week of March 31, 2007) (0)
- Wednesday, March 21
- New on the Pond (Week of March 24, 2007) (0)
- Eye of the North and Guild Wars 2 Announced (0)
- Tuesday, March 06
- New Team Gauntlet Ladder on TWL (0)
- Thursday, October 26
- Nightfall Officially Ships (0)
Older articles
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